RULES, SCORING & DOUBLE JEOPARDY

Know the rules. Then race.

APEX is built around a simple idea.

Work hard now, and you can give yourself an advantage later.

Every round brings together running, a two-minute Power Station and an endurance erg.

Your reps matter.

Your decisions matter.

And how you manage your energy matters just as much.


THE APEX FORMAT

Run. Work. Earn. Reduce. Race.

Each round follows the same basic flow.

01 — RUN

The round starts with a run.

Set your pace and get yourself ready for the work ahead.

02 — POWER STATION

Next comes the Power Station.

You have 2 minutes to complete as many valid repetitions as possible.

This is where the race starts to get tactical.

03 — EARN YOUR CREDITS

Every valid repetition earns distance credit.

For the current APEX format:

1 valid rep = 10 m

Those credits are applied to the erg that follows.

For example:

20 reps = 200 m removed

30 reps = 300 m removed

The more valid reps you earn, the less distance you have left.

04 — COMPLETE THE ERG

Now you have to cash those credits in.

Depending on the round, you'll face the:

SkiErg. BikeErg. RowErg.

Complete your remaining distance and move on.

Then it starts again.

Run. Power Station. Credits. Erg.


DOUBLE JEOPARDY

Every rep counts twice.

This is one of the things that makes APEX different.

Your Power Station reps don't just help you reduce your next erg.

They also count towards your overall competition result.

So every valid rep has two consequences.

1. IT REDUCES YOUR ERG

Earn more reps and you remove more distance from the erg that follows.

2. IT IMPROVES YOUR SCORE

Those same reps contribute to your leaderboard result.

That creates a decision every athlete has to make.

How hard are you willing to push for the extra reps?

Push harder and you can gain an advantage on the erg while improving your score.

But those extra reps also cost energy.

And you'll still have to run.

You'll still have to erg.

And you'll still have to do it all again.

More reps can put you ahead.

But only if you can handle what comes next.

THAT'S DOUBLE JEOPARDY.


THE POWER STATION

Two minutes. Make them count.

When you enter the Power Station, the clock starts.

You have two minutes to accumulate as many valid repetitions as possible.

There is no benefit to rushing through repetitions that don't meet the standard.

A rep either counts or it doesn't.

Your judge has the final call.

Move well. Move efficiently. Make every rep count.


MOVEMENT STANDARDS

No half reps. No shortcuts.

Every Power Station movement has a defined standard.

Athletes are expected to meet the required range of motion and complete each movement correctly.

If the movement doesn't meet the standard:

It doesn't count.

That means no distance credit and no scoring credit for that repetition.

The standards are the same for everyone.


JUDGING

One standard. Every athlete.

Each competitor will have a designated judge.

Judges are responsible for:

  • Counting valid repetitions

  • Checking movement standards

  • Recording Power Station results

  • Confirming completed work

  • Recording any penalties or rule breaches

The judge isn't there to make the competition harder.

They're there to make sure every athlete gets the same test.


THE ERGS

Ski. Bike. Row.

APEX uses three endurance machines.

SKIERG

A test of technique, rhythm, upper-body endurance and the ability to keep working when your breathing is high.

BIKEERG

Straightforward but unforgiving.

Push the pace, manage your legs and keep producing when fatigue starts to build.

ROWERG

Power and endurance combined.

Good technique matters, but so does your ability to keep producing when you're already tired.

Your earned distance credits are deducted from the designated erg for that round.


THE LEADERBOARD

You're not just racing the clock.

Your Power Station performance matters.

Your erg performance matters.

Your running matters.

And your final time matters.

The results come together to determine your position on the APEX leaderboard.

That means you always have something to chase.

The athlete ahead of you.

The person from your gym.

A place in the rankings.

Or simply your own previous result.

Finish the race. Then see where you stand.


COMPETITION DIVISIONS

Find your level.

APEX offers different divisions so athletes can choose the level that suits them.

OPEN

The standard APEX competition.

Built for athletes who want to test themselves against the standard APEX movements and prescribed weights.

PRO

For athletes looking for a greater challenge.

The Pro division increases the physical demands of the competition through its prescribed standards and loading.

MASTERS

For athletes competing within their age group.

The same APEX format.

The same race.

A field of athletes in your age category.


PLAY FAIR. RACE HARD.

APEX works because every athlete gets the same opportunity.

The same clock.

The same movement standards.

The same scoring system.

Your result comes down to what you do with it.

Earn every rep.

Earn every metre.

Make your decisions count.


THE SIMPLE VERSION

RUN

↓

2-MINUTE POWER STATION

↓

EARN REPS

↓

REDUCE YOUR ERG

↓

BUILD YOUR SCORE

↓

COMPLETE THE ERG

↓

REPEAT

↓

CLIMB THE LEADERBOARD

RUN. EARN. REDUCE. REPEAT.

WELCOME TO APEX.

The Signature Scoring Framework: Double Jeopardy & Distance Credits

A.P.E.X. isn't simply a race against the clock.

Our Double-Jeopardy Scoring System gives athletes two opportunities to gain an advantage through their Power Station performance — while also creating a greater physical cost for those who choose to chase it.

Every valid rep has value.

It can shorten the race. And it can improve your leaderboard position.

But the harder you push, the more fatigue you carry into the next stage.


1. Power Stations & Distance Deductions

Designated 2-minute Power Stations are built into the race and directly influence a subsequent endurance section.

Every valid rep completed during a Power Station earns a predetermined Distance Credit.

Depending on the station, each valid rep may deduct 10m, 15m, 20m or 25m from the designated running or ergometer segment, as defined in the official event standards.

The more valid reps you complete, the less distance you have left to race.

The 50% Floor Rule

Distance deductions are capped at 50% of the original target distance.

For example:

2,000m target → 1,000m minimum

Once the athlete reaches the 50% floor, additional reps cannot reduce the endurance distance any further.

However, those reps still count toward the athlete's Rep Volume for leaderboard purposes.

This creates an important tactical decision:

Do you keep pushing for leaderboard position, knowing that every additional rep comes with an increasing fatigue cost?

That's the first half of the double jeopardy.


2. The Double-Jeopardy Leaderboard

A.P.E.X. athletes compete across two separate performance measures:

Fastest Time

Your official finishing time after all applicable distance deductions have been applied.

Rep Volume

Your total number of valid reps completed across the designated Power Stations.

Every valid rep counts.

Even after the 50% distance floor has been reached, athletes can continue accumulating reps and improving their position on the Rep Volume leaderboard.

This means there are two ways to gain an advantage:

Earn distance. Chase reps.

But chasing both comes with a cost.

More Power Station output can reduce the endurance distance and improve your Rep Volume ranking — but it can also leave you carrying significantly more fatigue into the next section.

The athlete has to decide how far they are willing to push.


3. Reverse-Point Scoring

Athletes receive a ranking on both the Fastest Time and Rep Volume leaderboards.

Points are awarded according to finishing position:

  • 1st = 1 point

  • 2nd = 2 points

  • 3rd = 3 points

  • And so on.

The two rankings are then combined to create the athlete's Overall A.P.E.X. Score.

The athlete with the lowest combined score wins.

This rewards athletes who can perform across both measures rather than relying on a single strength.


4. Tie-Breaker

If two athletes finish with the same Overall A.P.E.X. Score, Fastest Time becomes the primary tie-breaker.

The athlete with the faster official finishing time takes the higher position.


The A.P.E.X. Decision

This is where A.P.E.X. becomes tactical.

Push harder and you can earn more deductions.

Keep pushing and you can climb the Rep Volume leaderboard.

But every extra rep has a physical cost.

The question isn't simply how hard can you work?

It's:

How much are you willing to spend to gain the advantage?

Earn the distance. Chase the reps. Manage the cost.

Judging Standards by Tier

Judges maintain strict oversight across all heats. Standards are tailored to reflect the competitive demands of each tier:

 Primary Division

Judging Focus & Criteria 

Vanguard Tier

Open Division & Pairs

Focuses on movement completion, safety thresholds, and clear lockouts. 

Predator Tier

Pro / Tactical Divisions

Enforces unrelenting technical precision, strict depth/extension lockouts, and rapid penalty enforcement. 

General Competition Rules & Code of Conduct

 * Equipment & Attire: Athletes in the Tactical Division may wear approved weighted vests. All standard gym footwear and chalk are permitted unless specified per heat brief.

 * Video Verification (Online Qualifiers): Stage 1 scores require an unedited video feed displaying the official verification code, athlete, and equipment clock in a single continuous frame.

 * Appeals Protocol: Score disputes must be submitted to Race Direction in writing within 30 minutes of heat completion along with official floor judge documentation.

Frequently asked rules and scoring questions

In tactical endurance competition, precision and strategy matter as much as pure work capacity. Here is everything you need to know about earning distance credits, avoiding costly penalties, and adapting your game plan across each stage of the championship.

How do time-deduction credits work?

Time-deduction credits allow athletes to shave distance off upcoming cardio segments by completing repetitions at static, 2-minute power stations. Standard movements grant a 10-metre credit per repetition, whilst heavier loads such as thrusters or devil presses earn 25 metres per repetition.

What is the best strategy to maximise credits?

Aim precisely for the 50% deduction floor, which is the maximum allowed credit cap. Once you hit this cutoff, stop immediately to conserve energy for the track or ergs. Maintain strict form at all times to prevent mandatory 1-second penalty pauses on failed repetitions.

What are the standards for wall balls and thrusters?

For both movements, your hip crease must clearly pass below the top of the knee at the bottom of the squat. On thrusters, any re-dipping of the knees after driving out of the squat invalidates the repetition immediately.

What are the standards for sandbag cleans and devil presses?

Your hips, knees, and arms or shoulders must achieve complete lockout simultaneously at the top of the repetition before the implement begins its descent back to the floor.

What is the rule regarding equipment drops?

All implements must be lowered under control. Dropping sandbags or dumbbells outside your designated station box boundaries instantly negates the repetition you just completed.

How does judging work during the online qualifiers?

The online qualifiers consist of four individual 10-to-15-minute workouts across four days. They are assessed via strict video submissions testing sprint capacity, where any movement infractions result in post-review repetition deductions.

What changes at the regional semifinals?

The semifinals feature a two-part live event testing explosive power and mid-range endurance. Live count-only judges enforce strict station boundary lines and apply real-time 1-second friction clause resets for technical faults.

How does scoring work in the arena final?

The final is a continuous 50-to-65-minute gauntlet testing tactical stamina. It incorporates mandatory transition timers between stations and live leaderboard tracking, forcing competitors to manage extreme fatigue under constant pressure.

Download the official athlete rulebook

Equip yourself with the complete athlete rulebook and movement standards PDF. Get immediate access to exact rep-to-distance conversion charts, station cutoffs, penalty clauses, and movement criteria to guide your training and floor strategy.